Monday 17 December 2012

Creating the torpedo scenes


Torpedo Scene 1

One of the scenes that i will be making is the torpedo scene where the torpedo is dropped from the B5N kate, and it then hurtles through the water into a boat.
 


To make the torpedo scene i firstly opened the animated B5N kate file, and used the curve editor to make the plane move as it's flying so that it's not perfectly still. I then set auto key and placed it on a loop. I then added a helix line stretched one end up and attached the plane to the line using path constraint, and ticking follow on the settings for the path constraint. I then used autokey and moved down the frame and rotating the plane at several intervals to make it look as if it's turning, once i had done this i added a target camera to the middle of the helix and attached the target to the plane so the the camera would follow the it.



I then added two more lines and added groups of planes on path constraints to the lines, so that as the plane turns there are planes flying past in the scene.



Torpedo Scene 2

I had to separate my scene into 5 parts, if i had done it all together it would have taken longer to render, instead i rendered over 5 computers.

To make the second scene i used a line and path constraint to have the plane moving towards the boat, i then added a second line and a free camera to it, but reducing the height to get a shot from the back of the plane. as the camera moves forward it passes the plane but moves towards the boat to show what the plane aiming for.




 Torpedo Scene 3

The third scene is another undercarriage shot, i used the same path constraint from scene 2, but move the camera higher so that the torpedo is visible with the rota blades moving. I had a few issue with the target camera on this scene as it kept speeding up and slowing down and wouldn't follow the plane from behind. I now realise that i needed to group the constraints before pressing play.






 Torpedo Scene 4

This was the most complex part of the scene as the torpedo would detach from the plane, so i had to delete the torpedo on the plane and import a new one but place it under the plane in the same place.  I then added a line and attached the torpedo to it, i also used autokey and moved down the frame and rotating the torpedo at the end, so when played back the torpedo twists into the water.


To make the plane fly away i used the same technique as the first scene, where i added a curved line, and attached the plane to the line using path constraint, using auto key i moved down the frames and tilted the plane at intervals.


The camera is on it's own path, i copied the line that the torpedo follows but moved it slightly behind it. I then attached a free camera to the line and moved the viewport to follow the torpedo into the water.



Torpedo Scene 5


The last scene i needed to compete is the particle spray as he torpedo moves towards the ship. i placed a line just out of the water. and added owen particle flow that owen had produced to save time. I then placed another line and moved it behind the torpedo to make it look as if the water is spraying,


Finally added a free camera to another line, which follows the torpedo into the ship, the torpedo doesn't hit the ship, when we edit in premier pro the scene will go black and you will hear the sound of an explosion.


No comments:

Post a Comment